Because with dynamic simulation it is possible to expand the connection between driver and car, making the whole experience more complete and more natural. This is because other than the two usual input channels available in static rigs (vision and force feedback on the wheel) with dynamic simulation we have one more.
Unfortunately it is not possible to use a VR headset in every game. It’s a game’s developers choice, so we have no way of close this gap. Anyway, it’s possible to use Viper with monitors.
Aluminum is lighter and easier to work with. But with profiles we weren’t allowed to develop the design we had in mind. All the frames made that way are very similar from each other, and all very boxy. That’s why we took a different road and made our frame with welded steel.
Viper’s welded steel frame is way more rigid and strong that necessary, regardless of the installed peripherals. It also supports the heaviest peripherals. Custom made brackets available.
A complete system made by a Viper and a PC can draw peaks of 1500W. In most cases, during an average usage it stays around 750W. Take these values as a benchmark.
Viper’s actuators are almost completely silent. Using headphones the whole simulator is usable even during the night, without any risks to annoy roommates or neighbors. The supplied metals feet have a rubber base to absorb vibrations.